Project Title: Raytracing with OpenGL
I wanted to make my own raytracing renderer using OpenGL to test how well it would performs without using dedicated hardware like RTX cores and see if rendering a scene with only rays would be too costly for modern hardware, along the way I found that the best way to get the most performance was with using a hybrid system that would render the scenes geometry using the standard rasterization pipeline then using raytracing for a lighting pass.
I wanted to learn more about graphical programming and programming in general.
UWTSD offered a good range of courses and modules.
Games programmer or graphics programmer, anything to do with real time rendering and programming.